ONGOING
LiveOps Plan(Valorant), Uni Capstone Project
​Role(s) and responsibilities
As the live ops manager for this project, I'm creating an effective 1 year liveops plan for the existing game, Valorant
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Manager
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Doing my research on the: Audience, market trends, competitor analysis, game metrics, community sentiment, recommendations and actionable insight
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Defining the KPIs
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Collaborating with artists and designers
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Shared the vision of this plan using visual aids to help them understand the project
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Set tasks, milestones and deadlines
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Regular check-ins for updates on their progress and should they need it, help
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Looking at different types of live ops strategies that I could implement
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Creating a axe timeline for both the production timing and communication timing(community announcement, public relations and media)
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Defining the community(Demographics, psychographics, playstyle, community platform, influencers, community tone and culture, engagement level, content preferences, feedback mechanic and purchase behavior)
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Creating a road map of all contents that's planned to be released
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Preparing the monetization plan
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Social media communications detailed plan
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Mailings and press release examples
Tools
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Discord
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Hack n Plan
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Google Docs, Slides, Forms
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Canva
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More as the project moves forward
Order of the Void
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Try it out: https://iskulls.itch.io/order-of-the-void
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Trailer: https://youtu.be/CLtRGX4rw-A
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​Role(s) and responsibilities
Level Design
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Designed and built all the levels in unity using pre existing assets.
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Tested the levels in a white box. environment to make sure models scales and dimensions were correct.
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Worked on the theme and aesthetic change of each level as the story progresses.
Narrative Design
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Script of characters and progression of the story.
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Wrote and implemented the NPC dialogue.
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Created the story structure and character's arc.
Visual Scripting
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Used visual scripting to make gameplay mechanics.
Research
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Did my research on how the game's mechanics would fit my target audiences and make sure the dynamic of the game is as designed.
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Tested the early versions of the game to ensure the design of the features and mechanics were pleasant to the players
The i.T guy
​Role(s) and responsibilities
Level Design
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Designed the second floor of the level using modular assets, using parts of real life offices to have a realistic layout.
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Puzzle Design
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Designed the minigames and puzzles that the player has to face and solve when a malfunction in the game happens.
Pine Lake
​Role(s) and responsibilities
Narrative Design
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Wrote the story of the game the player is experiencing as well as what happened in the past.
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Designed the narrative progressions and interactable items the player would need to progress with the story.